

It cuts downtime significantly, and creates something a little more persistent, justifying the always-online requirement.

With one fell swoop Blizzard completely rejuvenates Diablo III’s co-op, and makes those old haunts feel treacherous again. Log in and find all the story elements to be vanquished, with the wide world of Sanctuary open to your free travel, and newly stocked with all sorts of randomly generated goodness. The best example of that in Reaper of Souls comes with the brand new Adventure mode. Simple, thoughtful edits to a winning formula. When Heroes of the Storm drops later this year, it’s a pretty safe bet that it will be the best version of DOTA you’ve ever played. For their well-deserved fame and recognition, Blizzard has rarely rewritten the book. Want more of that? Don’t worry, Starcraft II won’t leave you out in the cold. Do you like real time strategy games? StarCraft has been polished to a mirror shine. Like Everquest? Here’s a simpler, brighter and better structured version called World of Warcraft. There’s always been something a little traditional to Blizzard’s design theory. Reaper of Souls exists to bring you closer to that warmth. When the real world isn’t giving you an inch, you always return to a world where you pry legendries from a demon’s cold, dead hands. It’s a cool-down game, your personal violent retreat. It’s strange we find it so comforting, but that’s exactly what Diablo has been throughout its multi-decade run. Things rattle and perish in screaming blood and bright color, dropping swords and staffs which we immediately attach to ourselves.
